I like it but it would be more fun to have a reward for defeting enemys like geting the pizza back, and also would be better if the pizza was made on slices so etch hit be 1 slice, and we you advence the slices quantity get smaller until 1 hit.
I like it but it would be more fun to have a reward for defeting enemys like geting the pizza back, and also would be better if the pizza was made on slices so etch hit be 1 slice, and we you advence the slices quantity get smaller until 1 hit.
The idea with this game was to have the reward for defeating enemies be entirely plot-based, so you don't have any direct incentive to defeat them if you're only looking to reach the end. Though the idea of having a sort of "tug-of-war" rhythm to the game (get hit, try to get some hits in without getting hit to recover) does sound fun! I think in future projects I'll consider that approach. The pizza slices would probably convey the health states better, but there are only 3 (good, ok, bad) so I didn't think it necessary, also since I imagine no customer would happy with an entire slice of pizza missing from what they ordered lol. Thank you for the feedback!
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Joined on 4/16/21